The Strongest Part of the Trilogy
Escalation can only go so far; and when you have a protagonist who managed to kill Ares (the original God of War in Greek mythology) in the very first game installment, one can only imagine the scope of battles that and story that the final act of a trilogy will have. This is God of War 3, currently the final act in Kratos storyline (chronologically anyway), and lets players experience battles and fights like no other game has. Aside from being the third and final part, GoWIII s also important since it is the first of the series to hit the PS3.
It Gets Bigger
The game is a direct sequel to GoW2, so it literally starts off with the ending of the last game: the Titan's assault on Olympus. However, things do not necessarily pan out as smoothly as expected and Kratos eventually finds himself stuck in the Underworld and needing to fight his way up. Players will then have journey back to Olympus and destroy the gods once and for all.
It goes without saying that players should at least have read up on the previous two games before playing the third one (or if you have the time, play them both). There is a lot of established backstory and content that is referenced to in this third game -while the narrative does provide new players with substantial information, it is easier to appreciate the depth and complexity of the story if you experienced it firsthand.
Of course, it goes without saying that everything in this third game is just so much bigger than everything else besides it. Aside from being the newest game, it is also the first on the Playstation 3 -which means that the developers at SCE's Santa Monica studio have been given access to much more hardware and processing power: perfect for setting up some of the most exciting battles that Kratos will have to face.
One of the most iconic events in the first God of War game was the entire stage that was mounted on a Titan's back -it gave players a sense of scale in terms of the world that Kratos and his enemies inhabited. This event is referenced early in the starting sequence of God of War 3 and the game itself goes far beyond this. The first stage places you on top of the Titan Gaia during the initial assault on Olympus, and it is absolutely epic to watch and play through. Making things even more exciting is the fact that the very first boss of the game is none other than Poseidon, whose' battle sequence easily trumps the hydra battle of the first game.
Simply put, the game got bigger and you will be all the more happier about it. Of course, all the small and wonderful game details remain. Each of Kratos' moves have been animated with more frames -making it smoother and more impressive to watch. The particle effects and lighting effects also emphasizes the power that players have at their hands. If you ever wanted to see a game that made you feel godlike -this is it (Asura's Wrath is probably one of the few games that manages to trump God of War in this department).
The music and audio do not disappoint either. Battle sequences are punctuated by blood-pumping beats and the voice acting is nothing short of superb -we particularly love the fact that Kevin Sorbo did the voice for Hercules in this game.
Bigger Longer Better
As a game, God of War 3 is everything that players would expect it to be: bigger, longer, better. The story wraps up all the little details and loose ends that were brought up in the previous games. There is also a sense of finality in the way that Kratos resolves things (which brings a good sense of closure and a whole lot of blood). Battles keep things moving along and the puzzle sequences do not detract from the experience. Best of all, the controls are unbelievably easy to get into. Despite Kratos' massive range of moves and abilities, everything is made easy with a few taps of the button. While this may feel a little too easy for some, it also makes the game very accessible to a wide range of players.
As a story, God of War 3 is the darkest of all the other installments -not only because of the way it ends, but also with the repercussions of the player's (well, Kratos') actions. The first act of the game already sees the world being flooded and Kratos is to blame for it, and that's just the start. There may be a lot more to the game than just wanton violence and destruction, but Kratos' own contradicting actions encourages players to just enjoy it all instead of thinking too much about it.